4.4.1 About the Mali Offline Shader Compiler

The shaders in your application run on the GPU. This requires the GPU to spend time computing the final result of your shader, such as the vertex position or the color of the pixel.

The Mali Offline Shader Compiler provides information about the number of cycles shaders require to execute in each pipeline of the Mali GPU.
The cycle values produced are tailored for a specific GPU. You select the GPU as an option on the command line. Ensure you choose GPUs that correspond to that range of devices that you want your application to target. This ensures that the statistics you get from the tool are realistic and match your typical use case scenario.
Non-ConfidentialPDF file icon PDF versionARM 100140_0201_00_en
Copyright © 2014, 2015 ARM. All rights reserved.