|Non-Confidential||PDF version||ARM 100965_1101_00_en|
|Home > Generic Graphics Accelerator > Introduction to the Generic Graphics Accelerator > Overview|
The Generic Graphics Accelerator uses host-side GPU hardware to accelerate rendering work done by applications running on an Android target. It allows Android applications that use OpenGL ES version 2.0, 3.0, or 3.1 APIs to run on a Fast Models platform model.
The purpose of the Generic Graphics Accelerator is to support software integration at the application level. You can use it to develop and run applications that use OpenGL ES version 2.0, 3.0, or 3.1 APIs. This document assumes that you are familiar with basic 3D software development.
The Generic Graphics Accelerator does not provide any hardware interface and completely replaces any existing GPU driver software stack on the target. That is, it is not useful for development or integration of the real driver stack that will run on the final device. To support the real driver stack integration, use Graphics Register Model.
It supports both Android and Windows hosts.