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An image is made up of regions and areas. Every region in the image can have a different load and execution address.
The types of region used in scatter loading are:
The memory occupied by a program when it has been loaded into memory, but before it starts executing can be split into a set of disjoint load regions. Each load region is a contiguous chunk of bytes, and contains one or more execution regions.
The memory used by a program while it is executing can also be split into a set of disjoint execution regions. Each execution regions belongs to only one load region. An area must be in one, and only one, execution region.