| |||
| Home > Programming Flash with RealView Debugger > Introduction to Flash programming with RealView Debugger > Summary of files used to program supported Flash types on custom platforms | |||
Table 4.2 shows
the files required to program Flash when you have a custom platform that
supports a Flash type that is already supported by RealView Debugger. These
files are in the directory.install_directory\RVD\Core\...\flash\examples\platform
Table 4.2. Files used to program Flash types already supported
| Flash type supported | Files used to create the FME file |
|---|---|
| AMD |
|
| ATMEL |
|
| Intel |
|
| SST |
|
In addition to these files, you must create the following files:
b_flashwrapper.sThis defines the board-level operations required
for programming the Flash device. It must include the required Flash-level
assembly file for the Flash device (for example, f_amd_sst_arm.s for
SST Flash).
board.bcdA Board/Chip Definition file that describes the memory map for your custom platform, and specifies the Flash MEthod file that RealView Debugger is to use to program the Flash device.
The assembler and ASCII MEthod files are required to generate the Flash MEthod file.