2.6. Further memory map considerations

The previous sections in this chapter describe the placement of code and data in a scatter-loading description file. However, the location of target hardware peripherals and the stack and heap limits are assumed to be hard-coded in source or header files. It would be beneficial to locate all information pertaining to the memory map of a target in your description file, so removing all references to absolute addresses from your source code.

This section includes:

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