| |||

Home > Vector Floating Point Programming > Floating-point registers > Vectors |

A vector can use up to eight single-precision registers, or
four double-precision registers, from the same bank. The number
of registers used by a vector is controlled by the `LEN`

bits
in the `FPSCR`

(see *FPSCR, the floating-point status and
control register*).

A vector can start from any register. The first register used by a vector is specified in the register fields in the individual instructions.

If the vector extends beyond the end of a bank, it wraps around to the beginning of the same bank, for example:

a vector of length 6 starting at s5 is {s5, s6, s7, s0, s1, s2}

a vector of length 3 starting at s15 is {s15, s8, s9}

a vector of length 4 starting at s22 is {s22, s23, s16, s17}

a vector of length 2 starting at d7 is {d7, d4}

a vector of length 3 starting at d10 is {d10, d11, d8}.

A vector cannot contain registers from more than one bank.

Vectors can occupy consecutive registers, as in the examples
above, or they can occupy alternate registers. This is controlled
by the `STRIDE`

bits in the `FPSCR`

(see *FPSCR, the floating-point status and
control register*). For example:

a vector of length 3, stride 2, starting at s1, is {s1, s3, s5}

a vector of length 4, stride 2, starting at s6, is {s6, s0, s2, s4}

a vector of length 2, stride 2, starting at d1, is {d1, d3}.

A vector cannot use the same register twice. Enabling for vector wrap-around, this means that you cannot have:

a single-precision vector with length > 4 and stride = 2

a double-precision vector with length > 4 and stride = 1

a double-precision vector with length > 2 and stride = 2.