### 4.1.4. Optimizing loops

Loops are a common construct in most programs. Because a significant amount of execution time is often spent in loops, it is worthwhile paying attention to time-critical loops.

#### Loop termination

The loop termination condition can cause significant overhead if written without caution. Where possible:

• always write count-down-to-zero loops and use simple termination conditions

• always use a counter of type unsigned int, and test for not equal to zero.

Table 4.1 shows two sample implementations of a routine to calculate `n!` that together illustrate loop termination overhead. The first implementation calculates `n!` using an incrementing loop, while the second routine calculates `n!` using a decrementing loop.

Table 4.1. C code for incrementing and decrementing loops

Incrementing loopDecrementing loop
```int fact1(int n)
{
int i, fact = 1;

for (i = 1; i <= n; i++)
fact *= i;

return (fact);
}
```
```int fact2(int n)
{
unsigned int i, fact = 1;

for (i = n; i != 0; i--)
fact *= i;

return (fact);
}
```

Table 4.2 shows the corresponding disassembly of the machine code produced by the compiler for each of the sample implementations of Table 4.1, where the C code for both implementations has been compiled using the options `-O2` `-Otime`.

Table 4.2. C Disassembly for incrementing and decrementing loops

Incrementing loopDecrementing loop
```fact1 PROC
MOV      r2, r0
MOV      r0, #1
CMP      r2, #1
MOV      r1, r0
BXLT     lr
|L1.20|
MUL      r0, r1, r0
ADD      r1, r1, #1
CMP      r1, r2
BLE      |L1.20|
BX       lr
ENDP
```
```fact2 PROC
MOVS     r1, r0
MOV      r0, #1
BXEQ     lr
|L1.12|
MUL      r0, r1, r0
SUBS     r1, r1, #1
BNE      |L1.12|
BX       lr
ENDP
```

Comparing the disassemblies of Table 4.2 shows that the `ADD`/`CMP` instruction pair in the incrementing loop disassembly has been replaced with a single `SUBS` instruction in the decrementing loop disassembly. This is because a compare with zero can be optimized away.

In addition to saving an instruction in the loop, the variable `n` does not need to be saved across the loop, so the use of a register is also saved in the decrementing loop disassembly. This eases register allocation.

The technique of initializing the loop counter to the number of iterations required, and then decrementing down to zero, also applies to while and do statements.

#### Loop unrolling

Small loops can be unrolled for higher performance, with the disadvantage of increased code size. When a loop is unrolled, a loop counter needs to be updated less often and fewer branches are executed. If the loop iterates only a few times, it can be fully unrolled, so that the loop overhead completely disappears. The ARM compiler unrolls loops automatically at `-O3` `-Otime`. Otherwise, any unrolling must be done in source code.

### Note

Manual unrolling of loops might hinder the automatic re-rolling of loops and other loop optimizations by the compiler.

The advantages and disadvantages of loop unrolling can be illustrated using the two sample routines shown in Table 4.3. Both routines efficiently test a single bit by extracting the lowest bit and counting it, after which the bit is shifted out.

The first implementation uses a loop to count bits. The second routine is the first unrolled four times, with an optimization applied by combining the four shifts of `n` into one. Unrolling frequently provides new opportunities for optimization.

Table 4.3. C code for rolled and unrolled bit-counting loops

Bit-counting loopUnrolled bit-counting loop
```int countbit1(unsigned int n)
{
int bits = 0;

while (n != 0)
{
if (n & 1) bits++;
n >>= 1;
}

return bits;
}
```
```int countbit2(unsigned int n)
{
int bits = 0;

while (n != 0)
{
if (n & 1) bits++;
if (n & 2) bits++;
if (n & 4) bits++;
if (n & 8) bits++;
n >>= 4;
}

return bits;
}
```

Table 4.4 shows the corresponding disassembly of the machine code produced by the compiler for each of the sample implementations of Table 4.3, where the C code for each implementation has been compiled using the option `-O2`.

Table 4.4. Disassembly for rolled and unrolled bit-counting loops

Bit-counting loopUnrolled bit-counting loop
```countbit1 PROC
MOV      r1, #0
B        |L1.20|
|L1.8|
TST      r0, #1
ADDNE    r1, r1, #1
LSR      r0, r0, #1
|L1.20|
CMP      r0, #0
BNE      |L1.8|
MOV      r0, r1
BX       lr
ENDP
```
```countbit2 PROC
MOV      r1, r0
MOV      r0, #0
B        |L1.48|
|L1.12|
TST      r1, #1
ADDNE    r0, r0, #1
TST      r1, #2
ADDNE    r0, r0, #1
TST      r1, #4
ADDNE    r0, r0, #1
TST      r1, #8
ADDNE    r0, r0, #1
LSR      r1, r1, #4
|L1.48|
CMP      r1, #0
BNE      |L1.12|
BX       lr
ENDP
```

On the ARM7, checking a single bit takes six cycles in the disassembly of the bit-counting loop shown in the leftmost column. The code size is only nine instructions. The unrolled version of the bit-counting loop checks four bits at a time, taking on average only three cycles per bit. However, the cost is the larger code size of fifteen instructions.