A.1. Optional language features

The OpenGL ES 2.0 Specification mentions various language features that are optional in OpenGL ES 2.0 implementations. When you develop OpenGL ES 2.0 applications on a Mali GPU, you can use all of these optional language features, with the exception of vertex texturing.

The following loop statements are fully supported with no restrictions on the expressions occurring in the header or the body of the loop:

Indexing using non-constant index expressions is supported for the following data types and variable types:

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