2.1. Developing applications

The different approaches involved in developing a graphics application for embedded devices use various hardware and software tools, such as compilers, graphics drivers, debuggers, and communications facilities. You can use any of the following approaches to develop OpenGL ES applications:

If you are using programmable graphics hardware, ensure that your shaders are compatible with both the OpenGL ES Shading Language (ESSL). Use the Offline Shader Compiler to check that your shaders are valid ESSL and to establish the number of execution cycles that your shaders require. See Shader programs for more information.

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