2.5. Optimizing application speed

The execution speed of an Open GL ES application is, in general, limited by a bottleneck somewhere in the processing pipeline. The most common places for bottlenecks are:

You can locate bottlenecks using the Mali Performance Analysis Tool, or another performance analysis tool. These tools enable you to observe the load on the different processing stages. See the Mali GPU Performance Analysis Tool User Guide.

See the remaining sections of this chapter for information about how to produce efficient OpenGL ES applications.

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