2.3.1. Differences between OpenGL and OpenGL ES

OpenGL ES 1.1 and OpenGL ES 2.0 are subsets of the full OpenGL standard. When using the OpenGL ES API, there are limitations that you must be aware of when developing your applications.

For example, the following OpenGL functionality is not present in either OpenGL ES 1.1 or OpenGL ES 2.0:

In addition, the following OpenGL functionality is not present in OpenGL ES 2.0:

Note

In OpenGL ES 2.0, perspective divide, frustum clipping and scissoring functionality are handled by fixed-function steps.

See the OpenGL ES 1.1 Specification and OpenGL ES 2.0 Specification for more information about the differences between OpenGL and OpenGL ES.

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