Type 3 image, two load regions and non-contiguous execution regions

Type 3 images consist of two load regions in load view and three execution regions in execution view. They are similar to images of type 2 except that the single load region in type 2 is now split into two load regions.

Relocate and split load regions using the following linker options:

--reloc

The combination --reloc --split makes an image similar to simple type 3, but the two load regions now have the RELOC attribute.

--ro_base=address1

Specifies the load and execution address of the region containing the RO output section.

--rw_base=address2

Specifies the load and execution address for the region containing the RW output section.

--split

Splits the default single load region (that contains the RO and RW output sections) into two load regions. One load region contains the RO output section and one contains the RW output section.

The following example shows the scatter-loading description equivalent to using --ro_base=0x010000 --rw_base=0x040000 --split:

Example 38. Multiple load regions

LR_1 0x010000     ; The first load region is at 0x010000.
{    
    ER_RO +0      ; The address is 0x010000.
    {
        * (+RO)
    }
}
LR_2 0x040000     ; The second load region is at 0x040000.
{
    ER_RW +0      ; The address is 0x040000.
    {
        * (+RW)   ; All RW sections are placed consecutively into this region.
    }
    ER_ZI +0      ; The address is 0x040000 + size of ER_RW region.
    {
        * (+ZI)   ; All ZI sections are placed consecutively into this region	.
    }	
}

In this example:

Show/hideRelocatable load regions example variant

This type 3 image also consists of two load regions in load view and three execution regions in execution view. However, --reloc is used to specify that the two load regions now have the RELOC attribute.

The following example shows the scatter-loading description equivalent to using --ro_base 0x010000 --rw_base 0x040000 --reloc --split:

Example 39. Relocatable load regions

LR_1 0x010000 RELOC
{
     ER_RO + 0
     {
         * (+RO)
     }
} 

LR2 0x040000 RELOC
{
     ER_RW + 0
     {
         * (+RW)
     }

     ER_ZI +0
     { 
         * (+ZI)
     }
}

Show/hideSee also

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