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The compiler provides many features for managing floating-point arithmetic both in hardware and in software.
For example, you can specify software or hardware support for floating-point, particular hardware architectures, and the level of conformance to IEEE floating-point standards.
The selection of floating-point options determines various trade-offs between floating-point performance, system cost, and system flexibility. To obtain the best trade-off between performance, cost, and flexibility, you have to make sensible choices in your selection of floating-point options.
Floating-point arithmetic can be supported, either:
In software, through the floating-point library
fplib. This library
provides functions that can be called to implement floating-point operations using no
In hardware, using a hardware Vector Floating Point (VFP) coprocessor with the ARM processor to provide the required floating-point operations. VFP is a coprocessor architecture that implements IEEE floating-point and supports single and double precision, but not extended precision.
In practice, floating-point arithmetic in the VFP is implemented using a combination of hardware, that executes the common cases, and software, that deals with the uncommon cases, and cases causing exceptions.
Code that uses hardware support for floating-point arithmetic is more compact and offers better performance than code that performs floating-point arithmetic in software. However, hardware support for floating-point arithmetic requires a VFP coprocessor.