Describes the scatter-loading features and how you use scatter files with the ARM linker, armlink, to create complex images.
7.1 The scatter-loading mechanism.
7.2 Root execution regions.
7.3 Example of how to explicitly place a named section with scatter-loading.
7.4 Placement of unassigned sections with the .ANY module
7.5 Placement of veneer input sections in a scatter file.
7.6 Placement of sections with overlays.
7.7 Reserving an empty region.
7.8 Placement of ARM C and C++ library code.
7.9 Creation of regions on page boundaries.
7.10 Overalignment of execution regions and input sections.
7.11 Preprocessing of a scatter file.
7.12 Example of using expression evaluation in a scatter file to avoid padding.
7.13 Equivalent scatter-loading descriptions for simple images.
7.14 How the linker resolves multiple matches when processing scatter files.
7.15 How the linker resolves path names when processing scatter files.
7.16 Scatter file to ELF mapping.