Terminology

The following terminology is used in this document:

Block

A small sub-division of a flash device that can be programmed.

Device

A component on a target containing the application that you want to debug.

Dialog box

A small page containing tabs, panels and editable fields prompting you to enter information.

Editor

A view that controls the visual aspects of source code for a specific file type.

Erase

A feature of a flash device where memory cells are reset to a known value.

Flash device

A set of flash memory that has a single command interface.

Panel

A small area in a dialog box or tab to group editable fields.

Perspective

A page within the Eclipse window containing a set of related views, editors, menus, and toolbars.

Program

A term used to describe the storing of data on a flash device.

Project

A group of related files and folders in Eclipse.

Resource

A generic term used to describe a project, file, folder, or a combination of these.

Send To

A term used to describe sending a file to a target.

Tab

A small overlay page containing panels and editable fields within a dialog box to group related information. Clicking on a tab brings it to the top.

Target

A development platform on a printed circuit board or a software model that emulates the expected behavior of ARM® hardware.

View

A small page to display related information for a specific function.

Width

The smallest number of bits (8, 16 or 32) that can be natively accessed by a flash device.

Wizard

A group of dialog boxs to guide you through a common tasks, for example, creating new files and projects.

Workbench

A window containing perspectives, menus, and toolbars.

Workspace

An area designated on your file system to store files and folders related to your projects.

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