It provides a text editor, a hierarchical tree and a graphical view of the
regions and output sections of an image. You can change the default syntax formatting and
color schemes in the Preferences dialog box.
If this is not the default editor, right-click on your source file in the
Project Explorer view and select from the context menu.
The scatter file editor displays the following tabs:
- Textual view of the source code with syntax highlighting
- A graphical view showing load and execute memory
maps. These are not editable, however, you can select a load region
to show the related memory blocks in the execution regions.
The scatter file editor also provides a hierarchical tree with associated
toolbar and context menus using the Outline view. Clicking on a region
or section in the Outline view moves the focus of the editor to the
relevant position in your code. If this view is not visible, from the
Window menu, select .
The linker documentation for ARM Compiler describes in more
detail how to use scatter files.
Before you can use a scatter file you must add the
--scatter=file option to the project within the panel of the Properties dialog box.