4.1 Terminology

A list of the terms used in this document.

Block
A small sub-division of a flash device that can be programmed.
Device
A component on a target containing the application that you want to debug.
Dialog box
A small page containing tabs, panels and editable fields prompting you to enter information.
Editor
A view that controls the visual aspects of source code for a specific file type.
Erase
A feature of a flash device where memory cells are reset to a known value.
Flash device
A set of flash memory that has a single command interface.
Panel
A small area in a dialog box or tab to group editable fields.
Perspective
A page within the Eclipse window containing a set of related views, editors, menus, and toolbars.
Program
A term used to describe the storing of data on a flash device.
Project
A group of related files and folders in Eclipse.
Resource
A generic term used to describe a project, file, folder, or a combination of these.
Send To
A term used to describe sending a file to a target.
Tab
A small overlay page containing panels and editable fields within a dialog box to group related information. Clicking on a tab brings it to the top.
Target
A development platform on a printed circuit board or a software model that emulates the expected behavior of ARM® hardware.
View
A small page to display related information for a specific function.
Width
The smallest number of bits (8, 16 or 32) that can be natively accessed by a flash device.
Wizard
A group of dialog boxes to guide you through a common tasks, for example, creating new files and projects.
Workbench
A window containing perspectives, menus, and toolbars.
Workspace
An area designated on your file system to store files and folders related to your projects.
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