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The RENAME command renames defined and undefined global symbol names.
RENAME pattern AS replacement_pattern [ ,pattern AS replacement_pattern]
where:
patternIs a string, optionally including wildcard characters
(either * or ?), that matches zero
or more global symbols. If does
not match any global symbol, the linker ignores the command. The
operand can match both defined and undefined symbols.pattern
replacement_patternIs a string, optionally including wildcard characters
(either * or ?), to which
the symbol is to be renamed. Wild characters must have a corresponding
wildcard in .
The characters matched by the pattern wildcard
are substituted for the pattern wildcard. replacement_pattern
For example, for a symbol named func1:
RENAME f* AS my_f*
renames func1 to my_func1.
You cannot rename a symbol to a global symbol name that already exists, even if the target symbol name is being renamed itself.
You cannot rename a symbol to the same name as another symbol. For example, you cannot do the following:
RENAME foo1 bar RENAME foo2 bar
Renames only take effect at the end of the link step. Therefore, renaming a symbol does not remove its original name. This means that you cannot do the following:
RENAME func1 func2 RENAME func2 func3
The linker gives an error that func1 cannot be renamed to func2 as a symbol already exists with that name.
Only one wildcard character (either * or ?)
is permitted in RENAME.
Given an image containing the symbols func1, func2,
and func3, you might have a steering file containing
the following commands:
;invalid, func2 already exists EXPORT func1 AS func2 ; valid RENAME func3 AS b2 ;invalid, func3 still exists because the link step is not yet complete EXPORT func1 AS func3
Using the Linker: