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| Home > Configuring the Shader Development Studio > Configuration > Renderers | |||
The Renderers pane of the Preferences dialog box controls connections to available renderers that are detected on the local network. See Figure 4.3:
For more information about using the Renderers pane, see Select a renderer.
This list shows all the available renderers on the current network. The list updates automatically continuously when the preference pane is open.
For technical reasons the Linux version does not have this capability.
This list is a static collection of renderers that have been added during the use of the Shader Development Studio.
These two group boxes display information about the currently selected renderer in the Renderers lists. The information provided in each group box is:
The name of the renderer.
The IP address and port number of the renderer.
The current status of the renderer.
Opens a dialog box that enables a connection to a renderer to be specified manually, using the following data:
Name for the connection, as it appears in the Known Renderers list.
The IP address of the renderer.
The TCP port used to communicate with the renderer. The default connection port is port 3472.
This group box specifies the range of ports (inclusive) that are scanned when looking for renderers on the current network. This setting is useful to avoid sending large amounts of discovery data across a network, if you already know the port range of the renderers to use.
Click Update to update the scanner to use the ports specified in the Advanced Settings group box.