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| Home > Building the User Interface Engine > Building the UI Engine on Microsoft Windows | |||
To build the UI Engine on Microsoft Windows, using Visual Studio 2005:
Navigate to the following directory:
C:\Documents and Settings\%USERNAME%\My Documents\ARM Mali Developer Tools\Mali GPU UI Engine vm.n
where:
midentifies the major version
nidentifies the minor version.
%USERNAME% is the Microsoft Windows user
name of the user who installed the UI Engine.
The installer creates a shortcut to this folder in your start menu.
Set the environment variable GLES2_LIB_DIR to
the directory containing the emulator libraries libGLESv2.lib and libEGL.lib.
If this environment variable is not set at install time, the installer sets this to the standard install location for the emulator libraries.
To add or set environment variables, select the following entry from the start menu:
Start → Control Panel → System → Advanced → Environmental Variables
Open the file mali_ui_engine.sln.
Do not use a Universal Naming Convention (UNC)
path to locate this file. UNC paths, for example \\server\Directory\Filename,
are not supported.
This file contains one Visual Studio project called mde_library.
This is the UI Engine project. The file also contains the unit tests
and one Visual Studio project for each example.
Right-click on a project and select Build to build a project. Alternatively, select Build solution from the Visual Studio Build menu to build all projects.
The mde_library is saved to one of the
following directories, depending on the Visual Studio build configuration
you selected:
lib\release
lib\debug