3.2.2. OrangeBookExample folder

Figure 3.21 shows the Brick Effect shader:

Figure 3.21. Brick Effect shader

Brick Effect shader

Figure 3.22 shows the Cube Map shader:

Figure 3.22. Cube Map shader

Cube Map shader

Figure 3.23 shows the Earth shader:

Figure 3.23. Earth shader

Earth shader

Figure 3.24 shows the Glyph Bomb shader:

Figure 3.24. Glyph Bomb Ripple shader

Glyph Bomb Ripple shader

Figure 3.25 shows the Lattice shader:

Figure 3.25. Lattice shader

Lattice shader

Figure 3.26 shows the Stripe shader:

Figure 3.26. Stripe shader

Stripe shader

Figure 3.27 shows the Toy Ball shader:

Figure 3.27. Toy Ball shader

Toy Ball shader

Figure 3.28 shows the Hemi Light shader:

Figure 3.28. Hemi Light shader

Hemi Light shader

Figure 3.29 shows the Spherical Harmonics shader:

Figure 3.29. Spherical Harmonics shader

Spherical Harmonics shader

Figure 3.30 shows the Uber Light shader:

Figure 3.30. Uber Light shader

Uber Light shader

Figure 3.31 shows the Chromic Aberration shader:

Figure 3.31. Chromic Aberration shader

Chromic Aberration shader

Figure 3.32 shows the Diffraction shader:

Figure 3.32. Diffraction shader

Diffraction shader

Figure 3.32 shows the DiffractionPerFragment shader:

Figure 3.33. DiffractionPerFragment shader

DiffractionPerFragment shader

Figure 3.34 shows the Reflection and Refraction shader:

Figure 3.34. Reflection and Refraction shader

Reflection and Refraction shader

Figure 3.35 shows the WardBRDF shader:

Figure 3.35. WardBRDF shader

WardBRDF shader

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