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| Home > Installation and Configuration on Linux > Configuring the OpenGL ES 2.0 Emulator on Linux > OpenGL ES 2.0 Emulator integration | |||
This section describes:
The OpenGL ES 2.0 Emulator contains two libraries corresponding to the separate OpenGL ES 2.0 and EGL 1.3 APIs.
Table 3.2 shows the OpenGL ES 2.0 emulation library structure
Table 3.2. OpenGL ES 2.0 Emulator library structure
| Filename | Description |
|---|---|
bin\libGLESv2.so | Library for OpenGL ES 2.0 API |
bin\libEGL.so | Library for EGL API |
The EGL library supplied with the OpenGL ES 2.0 Emulator supports OpenGL ES 2.0 only.
Ensure that, in the OpenGL ES 2.0 application, the attribute
list passed as a parameter to eglChooseConfig includes
the attribute EGL_RENDERABLE_TYPE set to the
value EGL_OPENGL_ES2_BIT.
Example 3.1 shows a coded section:
Example 3.1.
EGLDisplay Display;
EGLint Attributes[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_NONE
};
EGLConfig Configs[1];
EGLint NumConfigs;
…
eglChooseConfig(Display, Attributes, Configs, 1, &NumConfigs);
The EGL library supplied with the OpenGL ES 2.0 Emulator only supports OpenGL ES 2.0 contexts.
Ensure that, in the OpenGL ES 2.0 application, the attribute
list passed as a parameter to eglCreateContext includes
the attribute EGL_CONTEXT_CLIENT_VERSION set
to the value 2.
Example 3.2 shows a coded section:
Example 3.2.
EGLDisplay Display;
EGLConfig Configs[1];
EGLint ContextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE
};
…
Context = eglCreateContext(Display, Configs[0], EGL_NO_CONTEXT, ContextAttributes);
The OpenGL ES 2.0 Emulator checks whether the graphics card has version 1.2 of the OpenGL 2.0 Shader Language (GLSL) available:
If version 1.2 is available, this
is selected by the pragma #version 120 in the
conversion of the ESSL shader to GLSL.
If version 1.2 is not available, pragma
#version 110 selects GLSL version 1.1, that limits some
features.