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The OpenGL ES 2.0 Emulator converts OpenGL ES 2.0 API calls to OpenGL 2.0 calls. These OpenGL 2.0 calls are handled by the Windows graphics drivers.
Because of the difference in specifications, OpenGL ES 2.0 parameters are not always compatible with OpenGL 2.0. The API call conversion checks OpenGL ES 2.0 parameters, and rejects invalid OpenGL ES 2.0 parameter values.
The OpenGL ES 2.0 Emulator depends on the functionality of the OpenGL 2.0 implementation provided by the graphics card drivers. In some cases, this dependency can lead to limitations in the OpenGL ES 2.0 implementation. This occurs when the behavior of the graphics card drivers differs from the OpenGL ES 2.0 specification.
This section describes: