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To enable debugging in the OpenGL ES 2.0 Emulator on Windows, you must add parameters as keys to the Windows registry. If a parameter is enabled, the OpenGL ES 2.0 Emulator writes debugging information to the standard error stream. Table 4.5 shows the keys.
You can use the standard Windows regedit tool. You must create
the registry keys with the DWORD type, and a
value of 1, to enable the corresponding debugging.
Table 4.5. Windows registry key settings for debugging
| Registry settings |
|---|
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\EGL_INTERNAL_REPORT |
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\EGL_OUT_OF_MEMORY_REPORT |
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\EGL_WARNING_REPORT |
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\GLES2_INTERNAL_REPORT |
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\GLES2_OUT_OF_MEMORY_REPORT |
HKEY_CURRENT_USER\Software\ARM\MaliSDK\OGLES2EMUL\Debug\GLES2_WARNING_REPORT |
The following key formats are deprecated but still supported:
EGLInternalReport
EGLOutOfMemoryReport
EGLWarningReport
GLES2InternalReport
GLESOutOfMemoryReport
GLES2WarningReport.