1.2.4. Rasterization and fragment shading

The Pixel Processor (PP) reads in the state information, polygon lists, and transformed vertex data. It performs rasterization and texturing.

The pixel processor rasterizes the polygons and runs fragment shaders. The rasterizer takes the coefficients from the triangle setup unit and applies equations to create fragments. A fragment shader program is then run on each fragment to calculate the color of the fragment.

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