3.5.2. Measurements from other Mali GPU tools

You can use a number of Mali GPU software tools to obtain measurements and other useful information.

For example, use the -v option with the Mali GPU offline shader compiler gives you information about your vertex and fragment shaders.

Executing malisc -v my_shader.frag produces output that shows the minimum and maximum number of cycles that my_shader.frag takes to execute, assuming no cache misses.

You can use these figures to work out the maximum number of vertices or fragments that can be shaded per second.

The Mali GPU offline shader compiler and other tools are available from the Mali Developer Center.

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