1.3.1. Tile based rendering

Mali GPUs use tile-based deferred rendering.

The Mali GPU divides the framebuffer into tiles and renders it tile by tile. Tile based rendering is efficient because values for pixels are computed using an on-chip memory. This technique is ideal for mobile devices because it requires less memory bandwidth and less power than traditional rendering techniques.

Copyright © 2011 ARM. All rights reserved.ARM DUI 0555A