2.14.5. Use a texture resolution that fits the object on screen

Use a texture resolution that is appropriate to the size of the object as it appears on screen. If the object is small on screen, you can use a small texture. For example if the object only takes up 100 by 100 pixels when it appears on screen, you do not require a texture any larger than 100 by 100 pixels.


If the texture is displayed in a 1:1 pixel precise manner, image filtering or mipmaps are not necessary. Disable these to save memory and bandwidth.

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