6.4 Optimizing floating license checkout times

You can optimize checkout times by using the ARMLMD_LICENSE_FILE environment variable to point to your floating license server.

When using a floating license server or servers, each time a client computer starts one of the ARM development tool executables, a license checkout request is sent across the network to the floating license server to obtain a license, and similarly when the license is checked back in. There are a number of ways of configuring a client machine to check out a floating license from a floating license server and it is worth ensuring that your system is configured in such a way that the time taken for these checkout requests is minimized. These are:

Note:

On Windows, the length of ARMLMD_LICENSE_FILE must not be more than 260 characters.

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